![]() At the same time, she must be protected, and a health meter on the screen lets you know her status at all times. Though Xana exists only as a voice in your head, Leanna is a comrade who can fight alongside you, using her magical powers to help in battle. ![]() The other is Leanna, the lovely young wizard of Stonehelm, and as you can probably guess, someone whom Xana takes an instant dislike to. The first is Xana, the jealous guardian spirit who is fused to Sareth's spirit by his mentor, the mage Phenrig, to help protect him. In fact, you've picked up a couple of companions along the way. At this point, you're far enough into the story to discover the truth behind the prophecy of the titular dark messiah, and your adventure takes you to the mysterious Temple of the Spider. We were able to play through a level that comes around midway through the game. So, if you want to be a muscle-bound fighter in steel armor who cuts through his enemies with his sword, you can, but if you want to skulk in the shadows like a thief, that tactic works as well.ĭark Messiah's battle system is so open-ended, you can play the game as a big, tough knight in shining armor, kind of like these guys. The cool thing about Dark Messiah is that both the combat system, as well as how the world has generally been designed, seem flexible enough to let you approach the game from many different angles. In our earlier preview, we covered the opening levels of the game and explained how you, as the main character Sareth, can play as a warrior, an assassin, an archer, a magic user, or a combination of all of these professions. Please note that this story may contain minor spoilers. We've been impressed with what we've seen of Dark Messiah to date, as the game continually surprises us with the depth of the action and the gameplay. But Dark Messiah of Might and Magic, the upcoming action game from Ubisoft and developers Arkane Studios, will let you engage in varied and intense fantasy combat, using longbows, swords, and magic spells. First-person action games have evolved quite a bit from the mindless shooters of yesterday, which usually put you in some kind of dark corridor and required you to dash about from a first-person perspective, shooting everything that wasn't you.
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